You are questing on *insert name of planet here*and ahead you see a lone elite npc blocking your path. You charge into battle and discover there were another three npcs, two of them elites, around the corner. Do you:
a) Cackle with glee and rain death and destruction down on all and sundry?
b) Blow all your cooldowns and hope for the best?
c) Vanish and get the hell out of there?
d) Resign yourself to another long wait for the resurrection cooldown?
If you answered:
a) Congratulations, you are playing a Trooper or Bounty Hunter.
b) You are playing almost anything else.
c) Stealth classes rule.
d) Sentinel and Marauder really suck, don’t they?
First of all, let me just go on record as saying that playing a Sentinel isn’t hard. Levelling up anything is pretty simple as long as you avoid all the heroic quests; but Gallandro, my Sentinel, hit 50 last night and having already levelled Commando, Sage, Scoundrel and Guardian to 50 (and Vanguard to 41) I’ve definitely had a harder time on the Sentinel than anything else. Don’t believe me? I’ll prove it with science!
Stuff other classes have that Sentinels don’t:
1. Heavy Armour.
2. Stealth.
3. Self healing.
4. Crowd control.
5. Healing companion.
6. Combat resets.
Stuff Sentinels have that other classes don’t:
1. Er… dual-wielding? Oh right, Gunslingers and Mercenaries. Ok, you got me.
Playing a Guardian is almost as bad, in fact until you get Doc on Balmorra it’s pretty terrible too. Once you get him, however, it’s plain sailing, since he can easily handle the steady damage you take because you’re wearing the Bismark strapped to your chest. Sentinels on the other hand, struggle even with Doc around, because medium armour sucks donkey balls and Sentinels take a ferocious beating. Every other class can either avoid trouble, reduce the number of active opponents, dictate the range at which combat begins, knock out entire groups in one shot, outheal the incoming damage or weather it, or a combination of all the above. Some can do almost all of the above combined, yes Troopers/Bounty Hunters, I’m looking at you. A Sentinel has to kill everything. One at a time. In melee range where everything can hit him. And everything does.
Something else I noticed too. Gallandro has the luxury of having a rich family who have level 400 everything at their disposal. So his gear was always the best (or as close to it) as it could be. Despite this, I couldn’t help but notice that Doc, in his starter greens with no helmet, implants or earpiece, had almost 1000 more health than Gallandro in his best in slot levelling gear. It wasn’t until around level 46ish that I had more health than a healing companion in castoff greens. And I was the one taking the beatings. Seriously Bioware, what the fuck?
Actually, looking at the 1.2 patch notes it seems like someone agrees with me. The following changes are the ones that directly affect your ability to kill stuff faster, take more damage or handle large groups of enemies. Things that, for example, Troopers get just by a) being Troopers and b) using Mortar Volley.
General
- Awe no longer costs Focus to activate.
- Dispatch can now be used on targets at or below 30% of maximum health (up from 20%).
- Force Kick no longer costs Focus to activate.
- Master Strike can no longer be interrupted.
Sentinel
- Force Camouflage now additionally reduces all damage taken by 50% while active.
- Pacify no longer has a Focus cost and is no longer limited by the global cooldown.
- Zen (while in Ataru Form) now additionally reduces the Focus cost and global cooldown of Cyclone Slash.
Watchman
- Focused Pursuit has been replaced by Focused Leap, which increases the Focus generated by Force Leap.
- Force Fade no longer grants damage reduction while Force Camouflage is active. It now increases the duration of Force Camouflage by 1 second per point and increases the movement speed bonus of Force Camouflage by 10% per point.
Combat
- Ataru Form damage effects (procs) now deal weapon-based damage instead of Force-based damage. The overall damage of these effects has been increased by approximately 10%.
- Ataru Form now correctly triggers when fighting very large targets.
In fact, you could scrap almost all of that, leave us the Dispatch, Cyclone Slash and Force Camouflage changes and I’d be pretty happy. Everything else is just icing on the cake. With lightsabres for candles. There’s another major buff to Sentinel/Marauder playability that isn’t obvious from just looking at the Class notes, however. Before I get to it, I realise that about halfway up this blog entry, those of you for whom Doctor Sheldon Cooper is a role model had to resist the urge to leap straight to the comments and remind me that C2-N2, your ship droid, can heal. Well sure he can, but since he comes with zero gear you first have to be prepared to spend a butt-ton of cash on the Trade Network to equip him properly with all that money you accumulated now you’re level 16 shut up you idiots, C2-N2 is not a valid healing companion. If you have to go to great expense to make something work with tools that aren’t given to you out of the box when no other class in the game needs to, it’s not a solution, it’s a band aid. But soft, what light through yonder window breaks? Is that… yes I do believe it’s a ship crew droid, with gear equipped in all slots, fresh out of the box. Why thank you patch 1.2, this looks like it might be a healing companion at level 16 or thereabouts. Fuck you, Troopers! (Yes, I know. Bounty Hunters. Mako. Level 8. Bah!)
See, these are the kind of patch notes I like to see. Unlike certain other developers, Biowares’ response to something they perceive as an imbalance isn’t to automatically nerf the bejesus out of the Haves, rather they prefer to buff the Have Nots if at all possible. Giving is always better than taking away, unless you’re on the pvp forums of course, but some things are eternal. The sky is blue. Water is wet. People on pvp forums cry like the whiny little bitches they are. C’est la vie.
P.S. Nothing whatsoever to do with Star Wars, but I need to share this:
Yes, really. Starfish Hitler. God bless the Japanese!







If you play female characters, your relationships with your male companions are pretty straightforward. Let’s start with the Smugglers. A smuggler’s first companion is Corso Riggs. Corso’s a country boy from Ord Mantell, he’s as dumb as a box of rocks, but full of honest charm and good-natured wit. He’s loyal to his friends, old-fashioned about protecting the women-folk and honest as the day is long. Adventuring with Corso is like wandering around with Jon Bon Jovi at your side. Choose to start a romantic relationship with him and you get pretty much what you expect: he falls head over heels for you and soon enough is talking about the two of you settling down and running a ranch on Ord Mantell. He’s a good, straightforward, decent guy.
Play as a male Smuggler and your obvious romantic option is Risha. Risha’s unique among the female love interest in that she’s strong, capable, can manage just fine without you and makes you work hard at chasing her down. She’s complex, has a mysterious past, has no time for bullshit of any kind and can be quite cold and ruthless if the situation demands it. She is, in my opinion, easily the most well developed female companion.
Jedi Consulars’ only female companion is Nadia Grell. Nadia was raised on a planet where Force-Sensitives were very rare, as a result she was feared, shunned and ostracised by her peers. Her father, Senator Grell, sheltered her by taking her with him on his diplomatic travels. As a result she spent most of her childhood with no friends, surrounded by aliens and with no guidance on how to control her powerful Force abilities. You take her on as your Padawan. So to summarise, she’s a shy, introverted, lonely, insecure child with whom you have a teacher/student relationship. And you get to do the nasty with her.
Next up we have the Jedi Knight companion – Kira Carsen. (SPOILER ALERT!! Skip to the next character if you enjoy your surprises and haven’t played a Knight past Nar Shaddaa) Kira’s a sarcastic, irreverent, wild Jedi Padawan. She has a snappy answer for everything and little respect for authority, yours included. Except it’s all a front. She was brainwashed and inducted as a child into a mysterious cult of Imperial sleeper agents known as The Emperor’s Children, but broke free of their programming and escaped to live rough in the alleys of Nar Shaddaa, stealing for a living until she was found by Master Bela Kiwiiks and brought to the Jedi Order.
Finally, we end up with the Trooper love interest. Sergeant Elara Dorne. Elara grew up on Dromund Kaas, the Imperial capital. She defected to the Republic and joined the military, but due to her strong Imperial accent it’s obvious to everyone where she’s from. She’s been the butt of cruel jokes since the day she signed up, no-one trusts her, she has no friends and to top it all off, she’s viewed as a traitor by her family and a potential traitor and security risk by her superiors. As a result she throws herself into her work, being the best Trooper she can be in a vain effort to prove herself to people who don’t care, don’t like her and don’t trust her. Then you come along, recognise her for the excellent and loyal soldier she is and offer her the chance of her dreams, to join Havoc Squad, the Republics’ top Special Forces unit.